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CVPR
2008
IEEE
16 years 8 months ago
3D occlusion recovery using few cameras
We present a practical framework for detecting and modeling 3D static occlusions for wide-baseline, multi-camera scenarios where the number of cameras is small. The framework cons...
Mark A. Keck, James W. Davis
DAC
2005
ACM
16 years 7 months ago
Simulation based deadlock analysis for system level designs
In the design of highly complex, heterogeneous, and concurrent systems, deadlock detection and resolution remains an important issue. In this paper, we systematically analyze the ...
Xi Chen, Abhijit Davare, Harry Hsieh, Alberto L. S...
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
16 years 17 hour ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
EVOW
2004
Springer
15 years 11 months ago
Top-Down Evolutionary Image Segmentation Using a Hierarchical Social Metaheuristic
Abstract. This paper presents an application of a hierarchical social (HS) metaheuristic to region-based segmentation. The original image is modelled as a simplified image graph, w...
Abraham Duarte, Ángel Sánchez, Felip...
TASLP
2008
123views more  TASLP 2008»
15 years 6 months ago
Normalized Cuts for Predominant Melodic Source Separation
The predominant melodic source, frequently the singing voice, is an important component of musical signals. In this paper, we describe a method for extracting the predominant sourc...
Mathieu Lagrange, Luis Gustavo Martins, Jennifer M...