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» Workshop on Graph Computation Models
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PG
1997
IEEE
15 years 8 months ago
3D geometric metamorphosis based on harmonic map
Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techn...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
CIDM
2007
IEEE
15 years 8 months ago
Efficient Kernel-based Learning for Trees
Kernel methods are effective approaches to the modeling of structured objects in learning algorithms. Their major drawback is the typically high computational complexity of kernel ...
Fabio Aiolli, Giovanni Da San Martino, Alessandro ...
SCA
2007
15 years 7 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
SGP
2004
15 years 7 months ago
Spectral Surface Reconstruction From Noisy Point Clouds
: We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud data. It forms a Delaunay tetrahedralization, then uses a variant of spectral gr...
Ravi Krishna Kolluri, Jonathan Richard Shewchuk, J...
ECCV
2006
Springer
16 years 6 months ago
Efficient Belief Propagation with Learned Higher-Order Markov Random Fields
Belief propagation (BP) has become widely used for low-level vision problems and various inference techniques have been proposed for loopy graphs. These methods typically rely on a...
Xiangyang Lan, Stefan Roth, Daniel P. Huttenlocher...