Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
We describe the design and implementation of a videobasedaugmentedreality system capableof overlayingthreedimensional graphical objects on live video of dynamic environments. The ...
The “small world” phenomenon, i.e., the fact that the global social network is strongly connected in the sense that every two persons are inter-related through a small chain o...
This paper explores the idea that the space-time of a virtual reality could appear to those within it as our space-time does to us. The likely processing needed to do this include...
In this paper, we describe the design and implementation of an audio wiki application accessible via both the Public Switched Telephone Network and the Internet. The application ex...
Constantinos Kolias, Vassilis Kolias, Ioannis Anag...