Sciweavers

2648 search results - page 65 / 530
» Worlds, Models, and KM
Sort
View
AIIDE
2009
15 years 1 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
105
Voted
CSCW
2007
ACM
15 years 16 days ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
92
Voted
IJCAI
2001
15 years 1 months ago
Search on High Degree Graphs
We show that nodes of high degree tend to occur infrequently in random graphs but frequently in a wide variety of graphs associated with real world search problems. We then study ...
Toby Walsh
ASPLOS
2008
ACM
15 years 2 months ago
Learning from mistakes: a comprehensive study on real world concurrency bug characteristics
The reality of multi-core hardware has made concurrent programs pervasive. Unfortunately, writing correct concurrent programs is difficult. Addressing this challenge requires adva...
Shan Lu, Soyeon Park, Eunsoo Seo, Yuanyuan Zhou
CVPR
2007
IEEE
16 years 2 months ago
Change Detection in a 3-d World
This paper examines the problem of detecting changes in a 3-d scene from a sequence of images, taken by cameras with arbitrary but known pose. No prior knowledge of the state of n...
Thomas Pollard, Joseph L. Mundy