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ALIFE
1999
14 years 9 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
CORR
2010
Springer
171views Education» more  CORR 2010»
14 years 4 months ago
Online Learning in Opportunistic Spectrum Access: A Restless Bandit Approach
We consider an opportunistic spectrum access (OSA) problem where the time-varying condition of each channel (e.g., as a result of random fading or certain primary users' activ...
Cem Tekin, Mingyan Liu
TOG
2012
232views Communications» more  TOG 2012»
12 years 12 months ago
Discovery of complex behaviors through contact-invariant optimization
We present a motion synthesis framework capable of producing a wide variety of important human behaviors that have rarely been studied, including getting up from the ground, crawl...
Igor Mordatch, Emanuel Todorov, Zoran Popovic
CHI
2008
ACM
15 years 10 months ago
Impromptu: a new interaction framework for supporting collaboration in multiple display environments and its field evaluation fo
We present a new interaction framework for collaborating in multiple display environments (MDEs) and report results from a field study investigating its use in an authentic work s...
Jacob T. Biehl, William T. Baker, Brian P. Bailey,...
CHI
2007
ACM
15 years 10 months ago
Comedia: mobile group media for active spectatorship
Previous attempts to support spectators at large-scale events have concentrated separately on real-time event information, awareness cues, or media-sharing applications. CoMedia c...
Giulio Jacucci, Antti Oulasvirta, Tommi Ilmonen, J...