Sciweavers

121 search results - page 11 / 25
» aaai 1996
Sort
View
89
Voted
AAAI
1996
14 years 11 months ago
Forward Estimation for Game-Tree Search
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
Weixiong Zhang
AAAI
1996
14 years 11 months ago
A Complexity Analysis of Space-Bounded Learning Algorithms for the Constraint Satisfaction Problem
Learning during backtrack search is a space-intensive process that records information (such as additional constraints) in order to avoid redundant work. In this paper, we analyze...
Roberto J. Bayardo Jr., Daniel P. Miranker
AAAI
1996
14 years 11 months ago
Generation of Attributes for Learning Algorithms
Inductive algorithms rely strongly on their representational biases, Constructive induction can mitigate representational inadequacies. This paper introduces the notion of a relat...
Yuh-Jyh Hu, Dennis F. Kibler
AAAI
1996
14 years 11 months ago
Learning Models of Intelligent Agents
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters with other agents involved. Searching for an optimal interactive strategy is a ha...
David Carmel, Shaul Markovitch
AAAI
1996
14 years 11 months ago
Reasoning about Continuous Processes
Overcoming the disadvantages of equidistant discretization of continuous actions, we introduce an approach that separates time into slices of varying length bordered by certain ev...
Christoph S. Herrmann, Michael Thielscher