It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
Learning during backtrack search is a space-intensive process that records information (such as additional constraints) in order to avoid redundant work. In this paper, we analyze...
Inductive algorithms rely strongly on their representational biases, Constructive induction can mitigate representational inadequacies. This paper introduces the notion of a relat...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters with other agents involved. Searching for an optimal interactive strategy is a ha...
Overcoming the disadvantages of equidistant discretization of continuous actions, we introduce an approach that separates time into slices of varying length bordered by certain ev...