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AAAI
2006
14 years 11 months ago
Semantic Tagging at the Sense Level
This paper summarizes our research in the area of semantic tagging at the word and sense levels and sets the ground for a new approach to text-level sentiment annotation using a c...
Alina Andreevskaia, Sabine Bergler
AAAI
2006
14 years 11 months ago
RankCut - A Domain Independent Forward Pruning Method for Games
Forward pruning, also known as selective search, is now employed in many strong game-playing programs. In this paper, we introduce RankCut
Yew Jin Lim, Wee Sun Lee
AAAI
2006
14 years 11 months ago
Learning Noun-Modifier Semantic Relations with Corpus-based and WordNet-based Features
We study the performance of two representations of word meaning in learning noun-modifier semantic relations. One representation is based on lexical resources, in particular WordN...
Vivi Nastase, Jelber Sayyad-Shirabad, Marina Sokol...
AAAI
2007
15 years 5 days ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AAAI
2006
14 years 11 months ago
Performing Incremental Bayesian Inference by Dynamic Model Counting
The ability to update the structure of a Bayesian network when new data becomes available is crucial for building adaptive systems. Recent work by Sang, Beame, and Kautz (AAAI 200...
Wei Li 0002, Peter van Beek, Pascal Poupart