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AAAI
2006
14 years 11 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee
AAAI
2006
14 years 11 months ago
Walk the Talk: Connecting Language, Knowledge, and Action in Route Instructions
Following verbal route instructions requires knowledge of language, space, action and perception. We present MARCO, an agent that follows free-form, natural language route instruc...
Matt MacMahon, Brian Stankiewicz, Benjamin Kuipers
AAAI
2006
14 years 11 months ago
A Manifold Regularization Approach to Calibration Reduction for Sensor-Network Based Tracking
The ability to accurately detect the location of a mobile node in a sensor network is important for many artificial intelligence (AI) tasks that range from robotics to context-awa...
Jeffrey Junfeng Pan, Qiang Yang, Hong Chang, Dit-Y...
AAAI
2006
14 years 11 months ago
Overconfidence or Paranoia? Search in Imperfect-Information Games
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
Austin Parker, Dana S. Nau, V. S. Subrahmanian
AAAI
2006
14 years 11 months ago
Bayesian Reputation Modeling in E-Marketplaces Sensitive to Subjectivity, Deception and Change
We present a model for buying agents in e-marketplaces to interpret evaluations of sellers provided by other buying agents, known as advisors. The interpretation of seller evaluat...
Kevin Regan, Pascal Poupart, Robin Cohen