Sciweavers

343 search results - page 18 / 69
» aaai 2007
Sort
View
AAAI
2007
15 years 14 days ago
The UBC Semantic Robot Vision System
This report describes the robot, Curious George, that took part in, and won, the robot league of the 2007 Semantic Robot Vision Challenge (SRVC), held at the AAAI’07 conference ...
Scott Helmer, David Meger, Per-Erik Forssén...
AAAI
2007
15 years 14 days ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AAAI
2007
15 years 14 days ago
Heuristic Evaluation Functions for General Game Playing
A general game playing program plays games that it has not previously encountered. A game manager program sends the game playing programs a description of a game’s rules and obj...
James Clune
AAAI
2007
15 years 14 days ago
Cost-Sensitive Imputing Missing Values with Ordering
Various approaches for dealing with missing data have been developed so far. In this paper, two strategies are proposed for cost-sensitive iterative imputing missing values with o...
Xiaofeng Zhu, Shichao Zhang, Jilian Zhang, Chengqi...
AAAI
2007
15 years 14 days ago
The Marchitecture: A Cognitive Architecture for a Robot Baby
The Marchitecture is a cognitive architecture for autonomous development of representations. The goals of The Marchitecture are domain independence, operating in the absence of kn...
Marc Pickett, Tim Oates