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AAAI
2007
15 years 14 days ago
A Logic of Emotions for Intelligent Agents
This paper formalizes a well-known psychological model of emotions in an agent specification language. This is done by introducing a logical language and its semantics that are u...
Bas R. Steunebrink, Mehdi Dastani, John-Jules Ch. ...
AAAI
2007
15 years 14 days ago
Learning Voting Trees
Binary voting trees provide a succinct representation for a large and prominent class of voting rules. In this paper, we investigate the PAC-learnability of this class of rules. W...
Ariel D. Procaccia, Aviv Zohar, Yoni Peleg, Jeffre...
AAAI
2007
15 years 14 days ago
On the Value of Good Advice: The Complexity of A* Search with Accurate Heuristics
We study the behavior of the classical A∗ search algorithm when coupled with a heuristic that provides estimates, accurate to within a small multiplicative factor, of the distan...
Hang T. Dinh, Alexander Russell, Yuan Su
AAAI
2007
15 years 15 days ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
FLAIRS
2007
15 years 14 days ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser