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AAAI
2012
13 years 14 days ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
AAAI
2012
13 years 14 days ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
AAAI
2012
13 years 14 days ago
Prediction and Fault Detection of Environmental Signals with Uncharacterised Faults
Many signals of interest are corrupted by faults of an unknown type. We propose an approach that uses Gaussian processes and a general “fault bucket” to capture a priori uncha...
Michael A. Osborne, Roman Garnett, Kevin Swersky, ...
AAAI
2012
13 years 14 days ago
Computing Optimal Strategies to Commit to in Stochastic Games
Significant progress has been made recently in the following two lines of research in the intersection of AI and game theory: (1) the computation of optimal strategies to commit ...
Joshua Letchford, Liam MacDermed, Vincent Conitzer...
AAAI
2012
13 years 14 days ago
Sense Sentiment Similarity: An Analysis
This paper describes an emotion-based approach to acquire sentiment similarity of word pairs with respect to their senses. Sentiment similarity indicates the similarity between tw...
Mitra Mohtarami, Hadi Amiri, Man Lan, Thanh Phu Tr...