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AAI
2000
138views more  AAI 2000»
14 years 9 months ago
Compositional Design and Reuse of a Generic Agent Model
This paper introduces a formally specified design of a compositional generic agent model (GAM). This del abstracts from specific application domains; it provides a unified formal ...
Frances M. T. Brazier, Catholijn M. Jonker, Jan Tr...
AAI
2000
427views more  AAI 2000»
14 years 9 months ago
Applying Artificial Intelligence to Virtual Reality: Intelligent Virtual Environments
Reearch into virtual environments on the one hand and artificial intelligence and artificial life on the other has largely been carried out by two different groups of people with ...
Michael Luck, Ruth Aylett
AAI
1998
101views more  AAI 1998»
14 years 9 months ago
Layered Approach to Learning Client Behaviors in the Robocup Soccer Server
In the past few years, Multiagent Systems (MAS) has emerged as an active subfield of Artificial Intelligence (AI). Because of the inherent complexity of MAS, there is much inter...
Peter Stone, Manuela M. Veloso
AAI
1999
91views more  AAI 1999»
14 years 9 months ago
Multilingual Natural Language Generation for Multilingual Software: A Functional Linguistic Approach
In this paper we present an implemented account of multilingual linguistic resources for multilingual text generation that improves significantly on the degree of re-use of resour...
John A. Bateman, Christian Matthiessen, Licheng Ze...
AAI
1999
147views more  AAI 1999»
14 years 9 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson