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ACMACE
2005
ACM
13 years 12 months ago
SymBall: camera driven table tennis for mobile phones
We present a table tennis game concept, implemented for Symbian OS/Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstr...
Mika Hakkarainen, Charles Woodward
ACMACE
2005
ACM
13 years 12 months ago
Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface
In this paper we describe an interactive system called “NanoScape” which we developed in 2001 for the public exhibition „Science + Fiction“ at the Sprengelmuseum in Hannov...
Laurent Mignonneau, Christa Sommerer
ACMACE
2005
ACM
13 years 12 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
ACMACE
2005
ACM
13 years 12 months ago
Transforming your shadow into colorful visual media: multi-projection of complementary colors
This paper proposes a real-time system that transforms your shadows on a floor into colorful visual media. This system is based on the effect of complementary color and multipro...
Yugo Minomo, Yasuaki Kakehi, Makoto Iida
ACMACE
2005
ACM
13 years 12 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...