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85
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CHI
2007
ACM
16 years 1 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
67
Voted
CHI
2007
ACM
16 years 1 months ago
Constructing my online self: avatars that increase self-focused attention
Three studies investigated whether users' strategies for customising online avatars increase their self-focused attention, also known as private self-awareness. Study 1 showe...
Asimina Vasalou, Adam N. Joinson, Jeremy Pitt
CHI
2007
ACM
16 years 1 months ago
"Jump and refine" for rapid pointing on mobile phones
Standard input devices for mobile phones are directional keys and discrete thumb-joysticks. These devices are dedicated to the discrete GUIs of the phones (eg. scroll lists and sm...
Martin Hachet, Joachim Pouderoux, Florence Tyndiuk...
91
Voted
CHI
2007
ACM
16 years 1 months ago
Pointing and beyond: an operationalization and preliminary evaluation of multi-scale searching
A number of experimental studies based on domain-specific tasks have evaluated the efficiency of navigation techniques for searching multi-scale worlds. The discrepancies among th...
Emmanuel Pietriga, Caroline Appert, Michel Beaudou...
94
Voted
CHI
2007
ACM
16 years 1 months ago
Investigating attractiveness in web user interfaces
A theoretical framework for assessing the attractiveness of websites based on Adaptive Decision Making theory is introduced. The framework was developed into a questionnaire and u...
Jan Hartmann, Alistair G. Sutcliffe, Antonella De ...