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MIDDLEWARE
2007
Springer
16 years 11 hour ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
MIDDLEWARE
2007
Springer
16 years 11 hour ago
A node discovery service for partially mobile sensor networks
Wireless Sensor Networks (WSNs) are challenging types of networks where resources can be scarce. In particular, battery is often a very limited resource and the radio interface is...
Vladimir Dyo, Cecilia Mascolo
MIDDLEWARE
2007
Springer
16 years 11 hour ago
On the integration of sensor networks and general purpose IT infrastructure
Integrating sensor networks with general purpose IT infrastructure has been confirmed as a complex problem in the development and management of industrial sensor applications. Th...
Wouter Horré, Sam Michiels, Nelson Matthys,...
MIDDLEWARE
2007
Springer
16 years 11 hour ago
Peer-to-peer brokering of planning meta-data
In self-adaptive systems, metadata about resources in the system (e.g., services, nodes) must be dynamically published, updated, and removed. Current middleware approaches use sta...
Johannes Oudenstad, Frank Eliassen, Eli Gjø...
MODELS
2007
Springer
16 years 10 hour ago
ModHel'X: A Component-Oriented Approach to Multi-Formalism Modeling
Abstract. We present ModHel’X, an approach to multi-formalism modeling which addresses two important issues in this field: (a) providing support for the specification of the se...
Cécile Hardebolle, Frédéric B...