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AAAI
2000
14 years 10 months ago
Adaptive User Interfaces through Dynamic Design Automation
The inherent difficulty in supporting human usability in large control systems--such as building environmental and security systems--derives from the large diversity of components...
Robin R. Penner, Erik S. Steinmetz, Christopher L....
AAAI
2000
14 years 10 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
AAAI
2000
14 years 10 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
AAAI
2000
14 years 10 months ago
A Unified Bias-Variance Decomposition for Zero-One and Squared Loss
The bias-variance decomposition is a very useful and widely-used tool for understanding machine-learning algorithms. It was originally developed for squared loss. In recent years,...
Pedro Domingos
AAMAS
2000
Springer
14 years 9 months ago
Coordinating Mutually Exclusive Resources using GPGP
Hospital Patient Scheduling is an inherently distributed problem because of the way real hospitals are organized. As medical procedures have become more complex, and their associat...
Keith Decker, Jinjiang Li