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AAAI
2000
14 years 10 months ago
Human-Level AI's Killer Application: Interactive Computer Games
Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all of the capabilities of humans, there is little active research directly ...
John E. Laird, Michael van Lent
AAAI
2000
14 years 10 months ago
Predicting UNIX Command Lines: Adjusting to User Patterns
As every user has his own idiosyncrasies and preferences, an interface that is honed for one user may be problematic for another. To accommodate a diverse range of users, many com...
Benjamin Korvemaker, Russell Greiner
AAAI
2000
14 years 10 months ago
Using Prior Knowledge: Problems and Solutions
Encoding knowledge is time consuming and expensive. A possible solution to reduce the cost of developing a new knowledge base (KB) is to reuse existing knowledge. Previous work ad...
Vinay K. Chaudhri, Mark E. Stickel, Jér&oci...
AAAI
2000
14 years 10 months ago
A Consistency-Based Model for Belief Change: Preliminary Report
We present a general, consistency-based framework for belief change. Informally, in revising K by , we begin with and incorporate as much of K as consistently possible. Formally, ...
James P. Delgrande, Torsten Schaub
78
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AAAI
2000
14 years 10 months ago
Generalizing Boundary Points
The complexity of numerical domain partitioning depends on the number of potential cut points. In multiway partitioning this dependency is often quadratic, even exponential. There...
Tapio Elomaa, Juho Rousu