Abstract. We present an approach to agents that can reason, react to the environment and are able to update their own knowledge as a result of new incoming information. Each agents...
This paper describes Icarus, an agent architecture that embeds a hierarchical reinforcement learning algorithm within a language for specifying agent behavior. An Icarus program e...
Our goal in this paper is to introduce and motivatea methodology, called Tropos, for building agent oriented software systems. Tropos is based on two key ideas. First, the notion ...
Paolo Bresciani, Anna Perini, Paolo Giorgini, Faus...
In this paper we present a framework for logic programming agents to take part in games in such a way that stable models of the system, the ones agreed upon by all the members, co...
Acting in a dynamic environment is a complex task that requires several issues to be investigated, with the aim of controlling the associated search complexity. In this paper, a l...