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GAMEON
2003
14 years 10 months ago
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in compute...
Börje Felipe Fernandes Karlsson
AI
2004
Springer
14 years 9 months ago
An attempt to formalise a non-trivial benchmark problem in common sense reasoning
Most logic-based AI research works at a meta-theoretical level, producing new logics and studying their properties. Little effort is made to show how these logics can be used to f...
Murray Shanahan
AI
2003
Springer
15 years 2 months ago
Answer Formulation for Question-Answering
In this paper, we describe our experimentations in answer formulation for question-answering (QA) systems. In the context of QA, answer formulation can serve two purposes: improvin...
Leila Kosseim, Luc Plamondon, Louis-Julien Guillem...
63
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AI
2003
Springer
15 years 2 months ago
Multi-attribute Exchange Market: Theory and Experiments
The Internet has opened opportunities for efficient on-line trading, and researchers have developed algorithms for various auctions, as well as exchanges for standardized commoditi...
Eugene Fink, Josh Johnson, John Hershberger 0002
75
Voted
AI
2003
Springer
15 years 2 months ago
Iterated Robust Tabu Search for MAX-SAT
MAX-SAT, the optimisation variant of the satisfiability problem in propositional logic, is an important and widely studied combinatorial optimisation problem with applications in ...
Kevin Smyth, Holger H. Hoos, Thomas Stützle