This paper describes the software architecture of Stanley, an autonomous land vehicle developed for high-speed desert driving without human intervention. The vehicle recently won ...
Michael Montemerlo, Sebastian Thrun, Hendrik Dahlk...
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
"Without embodiment artificial intelligence is nothing." Algorithms in the field of artificial intelligence are mostly tested on a computer instead of testing on a real p...
Ivo Boblan, Rudolf Bannasch, Andreas Schulz, Hartm...
In this paper, we show how 4D/RCS incorporates and integrates multiple types of disparate knowledge representation techniques into a common, unifying architecture. 4D/RCS is based...
Craig Schlenoff, James S. Albus, Elena Messina, An...
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...