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AAAI
2006
14 years 11 months ago
Winning the DARPA Grand Challenge with an AI Robot
This paper describes the software architecture of Stanley, an autonomous land vehicle developed for high-speed desert driving without human intervention. The vehicle recently won ...
Michael Montemerlo, Sebastian Thrun, Hendrik Dahlk...
AIIDE
2006
14 years 11 months ago
Building Test Beds for AI with the Q3 Mod Base
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
AI50
2006
15 years 1 months ago
A Human-Like Robot Torso ZAR5 with Fluidic Muscles: Toward a Common Platform for Embodied AI
"Without embodiment artificial intelligence is nothing." Algorithms in the field of artificial intelligence are mostly tested on a computer instead of testing on a real p...
Ivo Boblan, Rudolf Bannasch, Andreas Schulz, Hartm...
AIM
2006
14 years 9 months ago
Using 4D/RCS to Address AI Knowledge Integration
In this paper, we show how 4D/RCS incorporates and integrates multiple types of disparate knowledge representation techniques into a common, unifying architecture. 4D/RCS is based...
Craig Schlenoff, James S. Albus, Elena Messina, An...
AIIDE
2007
14 years 12 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird