Sciweavers

257 search results - page 12 / 52
» ai 2006
Sort
View
AIIDE
2006
14 years 11 months ago
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
This paper investigates the challenges posed by the application of reinforcement learning to large-scale strategy games. In this context, we present steps and techniques which syn...
Charles A. G. Madeira, Vincent Corruble, Geber Ram...
AAAI
2006
14 years 11 months ago
Unifying Logical and Statistical AI
Intelligent agents must be able to handle the complexity and uncertainty of the real world. Logical AI has focused mainly on the former, and statistical AI on the latter. Markov l...
Pedro Domingos, Stanley Kok, Hoifung Poon, Matthew...
AAAI
2006
14 years 11 months ago
Running the Table: An AI for Computer Billiards
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Michael Smith
AAAI
2006
14 years 11 months ago
AI Support for Building Cognitive Models
Cognitive modeling techniques provide a way of evaluating user interface designs, based on what is known about human cognitive strengths and limitations. Cognitive modelers face a...
Robert St. Amant, Sean P. McBride, Frank E. Ritter
EAAI
2007
90views more  EAAI 2007»
14 years 9 months ago
AI techniques in modelling, assignment, problem solving and optimization
This paper recapitulates the results of a long research on a family of artificial intelligence (AI) methods—relying on, e.g., artificial neural networks and search techniques...
Zsolt János Viharos, Zsolt Kemény