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AIIDE
2008
15 years 2 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
BMCBI
2010
119views more  BMCBI 2010»
14 years 9 months ago
The INTERPRET Decision-Support System version 3.0 for evaluation of Magnetic Resonance Spectroscopy data from human brain tumour
Background: Proton Magnetic Resonance (MR) Spectroscopy (MRS) is a widely available technique for those clinical centres equipped with MR scanners. Unlike the rest of MR-based tec...
Alexander Pérez-Ruiz, Margarida Julià...
HICSS
2002
IEEE
153views Biometrics» more  HICSS 2002»
15 years 4 months ago
Technology Supported Learning Applied to an Innovative, Integrated Curriculum for First-Year Engineering Majors
In September of 1998, the College of Engineering at the University of Massachusetts Dartmouth piloted an innovative, integrated, first-year curriculum. It dramatically changed 31 ...
Paul J. Fortier, Emily Fowler, Raymond N. Laoulach...
KDD
2002
ACM
286views Data Mining» more  KDD 2002»
16 years 5 days ago
Object Boundary Detection For Ontology-Based Image Classification
Technology in the field of digital media generates huge amounts of non-textual information, audio, video, and images, along with more familiar textual information. The potential f...
Lei Wang, Latifur Khan, Casey Breen
ECCV
2002
Springer
16 years 1 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu