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AIIDE
2008
15 years 6 days ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck
WSC
2008
15 years 6 days ago
Optimizing portfolio tail measures: Asymptotics and efficient simulation optimization
We consider a portfolio allocation problem where the objective function is a tail event such as probability of large portfolio losses. The dependence between assets is captured th...
Sandeep Juneja
WSC
2008
15 years 6 days ago
Towards a flexible business process modeling and simulation environment
Business process is crucial to the success of any business. Business process modeling enables a common understanding and analysis of a business process, and simulation is an effec...
Changrui Ren, Wei Wang, Jin Dong, Hongwei Ding, Bi...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
14 years 12 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
ATAL
2008
Springer
14 years 12 months ago
Reusing models in multi-agent simulation with software components
on models are abstract representations of systems one wants to study through computer simulation. In multiagent based simulation, such models usually represent agents and their re...
Paulo Salem da Silva, Ana Cristina Vieira de Melo