To secure good deals, an agent may engage in multiple concurrent negotiations for a particular good or service. However for this to be effective, the agent needs to carefully coor...
We describe the initial steps in developing an agentbased cognitive architecture designed to support psychologically plausible human variability. The new architecture, COJACK, is ...
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
In real world applications, agents - be they software agents or autonomous robots - inevitably face erroneous situations that have not been planned for. Re-planning can sometimes ...
Robert J. Ross, Rem W. Collier, Gregory M. P. O'Ha...