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ATAL
2010
Springer
14 years 11 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
79
Voted
ATAL
2010
Springer
14 years 11 months ago
TacTex09: a champion bidding agent for ad auctions
In the Trading Agent Competition Ad Auctions Game, agents compete to sell products by bidding to have their ads shown in a search engine's sponsored search results. We report...
David Pardoe, Doran Chakraborty, Peter Stone
ATAL
2010
Springer
14 years 11 months ago
Dependence theory via game theory
In the multi-agent systems community, dependence theory and game theory are often presented as two alternative perspectives on the analysis of social interaction. Up till now no r...
Davide Grossi, Paolo Turrini
76
Voted
ATAL
2010
Springer
14 years 11 months ago
Independent navigation of multiple robots and virtual agents
We demonstrate an approach for collision- and oscillationfree navigation of multiple robots or virtual agents amongst each other. Each entity acts independently and uses only both...
Jamie Snape, Stephen J. Guy, Jur P. van den Berg
79
Voted
ATAL
2010
Springer
14 years 11 months ago
A general, fully distributed multi-agent planning algorithm
We present a fully distributed multi-agent planning algorithm. Our methodology uses distributed constraint satisfaction to coordinate between agents, and local planning to ensure ...
Raz Nissim, Ronen I. Brafman, Carmel Domshlak