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AIIDE
2009
14 years 10 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
AIIDE
2009
14 years 10 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
78
Voted
APCCM
2009
14 years 10 months ago
Conceptual Application Domain Modelling
Application domain description precedes requirements engineering, and is the basis for the development of a software or information system that satisfies all expectations of its u...
Bernhard Thalheim, Klaus-Dieter Schewe, Hui Ma
APVIS
2009
14 years 10 months ago
Toward effective insight management in visual analytics systems
Although significant progress has been made toward effective insight discovery in visual sense making approaches, there is a lack of effective and efficient approaches to manage t...
Yang Chen, Jing Yang, William Ribarsky
118
Voted
APVIS
2009
14 years 10 months ago
Visualization of signal transduction processes in the crowded environment of the cell
In this paper, we propose a stochastic simulation to model and analyze cellular signal transduction. The high number of objects in a simulation requires advanced visualization tec...
Martin Falk, Michael Klann, Matthias Reuss, Thomas...
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