This paper presents a system called E-Breaker for supporting small and medium size group authoring of any kind of documents following a regular structure. The system supports a de...
Nelson Baloian, Francisco Claude, Roberto Konow, S...
We firstly describe an algebraic structure which serves as solid basis to quantitatively reason about information flows. We demonstrate how programs in form of partition of state...
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of ex...
This paper explores how to apply the notion of caching introduced by Walker (1996) to the task of zero-anaphora resolution. We propose a machine learning-based implementation of a...