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CGF
2011
14 years 4 months ago
BSSRDF Estimation from Single Images
We present a novel method to estimate an approximation of the reflectance characteristics of optically thick, homogeneous translucent materials using only a single photograph as ...
Adolfo Muñoz, Jose I. Echevarria, Francisco...
134
Voted
CGF
2011
14 years 4 months ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt
CGF
2011
14 years 4 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
91
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CHI
2011
ACM
14 years 4 months ago
Surfpad: riding towards targets on a squeeze film effect
We present Surfpad, a pointing facilitation technique that does not decrease target distance or increase target width in either control or display space. This new technique operat...
Géry Casiez, Nicolas Roussel, Romuald Vanbe...
CHI
2011
ACM
14 years 4 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane