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AGENTS
2001
Springer
15 years 2 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
AI
2001
Springer
15 years 2 months ago
Search Techniques for Non-linear Constraint Satisfaction Problems with Inequalities
In recent years, interval constraint-based solvers have shown their ability to efficiently solve challenging non-linear real constraint problems. However, most of the working syst...
Marius-Calin Silaghi, Djamila Sam-Haroud, Boi Falt...
AIME
2001
Springer
15 years 2 months ago
NasoNet, Joining Bayesian Networks and Time to Model Nasopharyngeal Cancer Spread
Abstract. Cancer spread is a non-deterministic dynamic process. As a consequence, the design of an assistant system for the diagnosis and prognosis of the extent of a cancer should...
Severino F. Galán, Francisco Aguado, Franci...
ATAL
2001
Springer
15 years 2 months ago
Antisocial Agents and Vickrey Auctions
In recent years auctions have become more and more important in the field of multiagent systems as useful mechanisms for resource allocation and task assignment. In many cases the...
Felix Brandt, Gerhard Weiß
AUSAI
2001
Springer
15 years 2 months ago
An Investigation of an Adaptive Poker Player
: Other work has shown that adaptive learning can be highly successful in developing programs which are able to play games at a level similar to human players and, in some cases, e...
Graham Kendall, Mark Willdig