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AIIDE
2006
15 years 2 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
AIPS
2006
15 years 2 months ago
Plan Stability: Replanning versus Plan Repair
The ultimate objective in planning is to construct plans for execution. However, when a plan is executed in a real environment it can encounter differences between the expected an...
Maria Fox, Alfonso Gerevini, Derek Long, Ivan Seri...
AIPS
2006
15 years 2 months ago
Safe LTL Assumption-Based Planning
Planning for partially observable, nondeterministic domains is a very signi cant and computationally hard problem. Often, reasonable assumptions can be drawn over expected/nominal...
Alexandre Albore, Piergiorgio Bertoli
110
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APCCM
2006
15 years 2 months ago
A conceptual solution for representing time in data warehouse dimensions
Data Warehouses (DWs) use an omnipresent time dimension for keeping track of changes in measure values. However, this dimension cannot be used to model changes in other dimensions...
Elzbieta Malinowski, Esteban Zimányi
APVIS
2006
15 years 2 months ago
Increasing the readability of graph drawings with centrality-based scaling
A common problem in visualising some networks is the presence of localised high density areas in an otherwise sparse graph. Applying common graph drawing algorithms on such networ...
Damian Merrick, Joachim Gudmundsson