The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
The ultimate objective in planning is to construct plans for execution. However, when a plan is executed in a real environment it can encounter differences between the expected an...
Maria Fox, Alfonso Gerevini, Derek Long, Ivan Seri...
Planning for partially observable, nondeterministic domains is a very signi cant and computationally hard problem. Often, reasonable assumptions can be drawn over expected/nominal...
Data Warehouses (DWs) use an omnipresent time dimension for keeping track of changes in measure values. However, this dimension cannot be used to model changes in other dimensions...
A common problem in visualising some networks is the presence of localised high density areas in an otherwise sparse graph. Applying common graph drawing algorithms on such networ...