We propose an efficient method to recognize multi-stroke handwritten symbols. The method is based on computing the truncated Legendre-Sobolev expansions of the coordinate functio...
— We introduce an optimization framework called prioritized optimization control, in which a nested sequence of objectives are optimized so as not to conflict with higher-priori...
Abstract. Using process simulation and AI search methods, we compare software reuse against other possible changes to a project. such as reducing functionality or improving the ski...
We study restricted improvement cycles (ri-cycles) in finite positional n-person games with perfect information modeled by directed graphs (digraphs) that may contain cycles. We o...
Daniel Andersson, Vladimir Gurvich, Thomas Dueholm...
We improve the best known competitive ratio (from 1/4 to 1/2), for the online multi-unit allocation problem, where the objective is to maximize the single-price revenue. Moreover, ...