In this paper, we propose a novel approach for automatic generation of visualizations from domain-specific data available on the web. We describe a general system pipeline that co...
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
When designing a lowpass filter to eliminate noise in a triangle mesh, the cutoff frequency is typically chosen by a cumbersome trial-and-error process. Therefore, it is important...
We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The c...
We present a new and accurate method to render the atmosphere in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering i...