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95
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CVGIP
2006
106views more  CVGIP 2006»
14 years 10 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
CGF
2005
69views more  CGF 2005»
14 years 10 months ago
Structure Preserving CAD Model Repair
There are two major approaches for converting a tessellated CAD model that contains inconsistencies like cracks or intersections into a manifold and closed triangle mesh. Surface ...
Stephan Bischoff, Leif Kobbelt
88
Voted
CGF
2008
103views more  CGF 2008»
14 years 10 months ago
An Example-based Procedural System for Element Arrangement
We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based-on a local neighborh...
Takashi Ijiri, Radomír Mech, Takeo Igarashi...
86
Voted
CGF
2008
153views more  CGF 2008»
14 years 10 months ago
Computing Local Signed Distance Fields for Large Polygonal Models
The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it is...
Byungjoon Chang, Deukhyun Cha, Insung Ihm
CGF
2008
97views more  CGF 2008»
14 years 10 months ago
Interactive Exploratory Visualization of 2D Vector Fields
In this paper we present several techniques to interactively explore representations of 2D vector fields. Through a set of simple hand postures used on large, touch-sensitive disp...
Tobias Isenberg, Maarten H. Everts, Jens Grubert, ...