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CGF
2006
198views more  CGF 2006»
14 years 10 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CGF
2006
115views more  CGF 2006»
14 years 10 months ago
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates
We present a technique for rendering reflections on complex reflectors at interactive rates based on approximating the geometry of the reflected scene with impostors. The reflecti...
Voicu Popescu, Chunhui Mei, Jordan Dauble, Elisha ...
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CVGIP
2006
158views more  CVGIP 2006»
14 years 10 months ago
Adaptive grid optical tomography
Image-based modeling of semi-transparent, dynamic phenomena is a challenging task. We present an optical tomography method that uses an adaptive grid for the reconstruction of a t...
Ivo Ihrke, Marcus A. Magnor
CVGIP
2007
88views more  CVGIP 2007»
14 years 10 months ago
Autonomous pedestrians
We address the difficult open problem of emulating the rich complexity of real pedestrians in urban environments. Our artificial life approach integrates motor, perceptual, beha...
Wei Shao, Demetri Terzopoulos
CGF
2005
142views more  CGF 2005»
14 years 10 months ago
Garment Motion Capture Using Color-Coded Patterns
In this paper we present an image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliab...
Volker Scholz, Timo Stich, Michael Keckeisen, Mark...