This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
Colour realism plays an important role in computer graphics and visualization. In this paper, we present a new approach to direct volume rendering based on the Kubelka-Munk theory...
We present an algorithm to automatically estimate three-dimensional light positions from an unordered set of images. We collect images using a single stationary camera while manua...