Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Linear interpolation is the standard image blending method used in image compositing. By averaging in the dynamic range, it reduces contrast and visibly degrades the quality of co...
Mark Grundland, Rahul Vohra, Gareth P. Williams, N...
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...