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CGF
2008
151views more  CGF 2008»
15 years 1 days ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
CGF
2008
108views more  CGF 2008»
15 years 1 days ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...
CGF
2006
196views more  CGF 2006»
14 years 12 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
CGF
2006
100views more  CGF 2006»
14 years 12 months ago
Ray Tracing Animated Scenes using Motion Decomposition
Though ray tracing has recently become interactive, its high precomputation time for building spatial indices usually limits its applications to walkthroughs of static scenes. Thi...
Johannes Günther, Heiko Friedrich, Ingo Wald,...
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CGF
2006
202views more  CGF 2006»
14 years 12 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...