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CEC
2008
IEEE
15 years 4 months ago
Generating massive high-quality random numbers using GPU
— Pseudo-random number generators (PRNG) have been intensively used in many stochastic algorithms in artificial intelligence, computer graphics and other scientific computing. ...
Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng
CEC
2008
IEEE
15 years 4 months ago
Policy evolution with Genetic Programming: A comparison of three approaches
— In the early days a policy was a set of simple rules with a clear intuitive motivation that could be formalised to good effect. However the world is now much more complex. Subt...
Yow Tzu Lim, Pau-Chen Cheng, John Andrew Clark, Pa...
CEC
2008
IEEE
15 years 4 months ago
Fitness functions for the unconstrained evolution of digital circuits
— This work is part of a project that aims to develop and operate integrated evolvable hardware systems using unconstrained evolution. Experiments are carried out on an evolvable...
Tüze Kuyucu, Martin Trefzer, Andrew J. Greens...
CEC
2008
IEEE
14 years 11 months ago
Efficient evolution of ART neural networks
Abstract-- Genetic algorithms have been used to evolve several neural network architectures. In a previous effort, we introduced the evolution of three well known ART architects; F...
Assem Kaylani, Michael Georgiopoulos, Mansooreh Mo...
CEC
2008
IEEE
14 years 11 months ago
Towards the evolution of an artificial homeostatic system
Abstract-- This paper presents an artificial homeostatic system (AHS) devoted to the autonomous navigation of mobile robots, with emphasis on neuro-endocrine interactions. The AHS ...
Renan C. Moioli, Patrícia Amâncio Var...