Sciweavers

31 search results - page 5 / 7
» cg 2000
Sort
View
CG
2000
Springer
14 years 9 months ago
Light propagation visualization as a tool for 3D scene analysis in lighting design
This paper is devoted to a designer tool, which is an extension of particle tracing algorithm for analysis of scenes, artifacts, image ghosts, and ray tracing mechanism itself. Th...
Edward A. Kopylov, Kirill Dmitriev
CG
2002
Springer
14 years 9 months ago
A Comparison of Algorithms for Multi-player Games
The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
Nathan R. Sturtevant
IPPS
2006
IEEE
15 years 3 months ago
Coterminous locality and coterminous group data prefetching on chip-multiprocessors
Due to shared cache contentions and interconnect delays, data prefetching is more critical in alleviating penalties from increasing memory latencies and demands on Chip-Multiproce...
Xudong Shi, Zhen Yang, Jih-Kwon Peir, Lu Peng, Yen...
CG
2000
Springer
14 years 9 months ago
Adapting computer graphics curricula to changes in graphics
Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, in...
Lewis E. Hitchner, Henry Sowizral
CG
2000
Springer
15 years 2 months ago
Lambda-Search in Game Trees - with Application to Go
This paper proposes a new method for searching two-valued (binary) game trees in games like chess or Go. Lambda-search uses null-moves together with different orders of threat-sequ...
Thomas Thomsen