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CG
2006
Springer
15 years 1 months ago
Optimization of a Billiard Player - Tactical Play
In this paper we explore the tactical aspects needed for the creation of an intelligent computer-pool player. The research results in three modifications to our previous model. An ...
Jean-Pierre Dussault, Jean-François Landry
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CG
2006
Springer
14 years 11 months ago
Optimal blurred segments decomposition of noisy shapes in linear time
Blurred segments were introduced by Debled-Rennesson et al. [Segmentation of discrete curves into fuzzy segments. In: 9th IWCIA, Electronic notes in discrete mathematics, vol. 12;...
Isabelle Debled-Rennesson, Fabien Feschet, Jocelyn...
CG
2006
Springer
14 years 11 months ago
Melting and flowing in multiphase environment
This paper presents a method to simulate the melting and flowing phenomena with different materials in multiple phases. In such a multiphase environment, solid objects are melted ...
Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Kl...
JCT
2002
93views more  JCT 2002»
14 years 11 months ago
Coloring Locally Bipartite Graphs on Surfaces
It is proved that there is a function f : N N such that the following holds. Let G be a graph embedded in a surface of Euler genus g with all faces of even size and with edge-wid...
Bojan Mohar, Paul D. Seymour
CG
2007
Springer
14 years 11 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey