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CGF
1998
116views more  CGF 1998»
14 years 11 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
CGF
1998
104views more  CGF 1998»
14 years 11 months ago
Animation of Biological Organ Growth Based on L-systems
In contrast with the growth of plants and trees, human organs can undergo signi cant changes in shape through a variety of global transformations during the growth period, such as...
Roman Durikovic, Kazufumi Kaneda, Hideo Yamashita
CGF
1998
134views more  CGF 1998»
14 years 11 months ago
Progressive Iso-Surface Extraction from Hierarchical 3D Meshes
A multiresolution data decomposition offers a fundamental framework supporting compression, progressive transmission, and level-of-detail (LOD) control for large two or three dime...
Wenli Cai, Georgios Sakas, Roberto Grosso, Thomas ...
CGF
1998
127views more  CGF 1998»
14 years 11 months ago
Getting Rid of Links in Hierarchical Radiosity
Hierarchical radiosity with clustering has positioned itself as one of the most efficient algorithms for computing global illumination in non-trivial environments. However, using...
Marc Stamminger, Hartmut Schirmacher, Philipp Slus...
CGF
1998
101views more  CGF 1998»
14 years 11 months ago
Rapid and Accurate Contact Determination between Spline Models using ShellTrees
In this paper, we present an e cient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree, that comprises of spherical shell...
Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Man...