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92
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CGF
2000
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14 years 10 months ago
Motion Balance Filtering
This paper presents a new technique called motion balance filtering, which corrects an unbalanced motion to a balanced one while preserving the original motion characteristics as ...
Seyoon Tak, Oh-Young Song, Hyeong-Seok Ko
CGF
2000
155views more  CGF 2000»
14 years 10 months ago
Surface Reconstruction Based on Lower Dimensional Localized Delaunay Triangulation
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
M. Gopi, Shankar Krishnan, Cláudio T. Silva
73
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CGF
2000
110views more  CGF 2000»
14 years 10 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
100
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CGF
2000
207views more  CGF 2000»
14 years 10 months ago
Efficient Glossy Global Illumination with Interactive Viewing
The ability to perform interactive walkthroughs of global illumination solutions including glossy effects is a challenging open problem. In this paper we overcome certain limitati...
Marc Stamminger, Annette Scheel, Xavier Granier, F...
86
Voted
CGF
2000
97views more  CGF 2000»
14 years 10 months ago
Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to ...
Robert C. Zeleznik, Loring Holden, Michael V. Capp...