Colour realism plays an important role in computer graphics and visualization. In this paper, we present a new approach to direct volume rendering based on the Kubelka-Munk theory...
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
We present an algorithm to automatically estimate three-dimensional light positions from an unordered set of images. We collect images using a single stationary camera while manua...
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
In this paper we present an image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliab...
Volker Scholz, Timo Stich, Michael Keckeisen, Mark...