We present a deformable model to reconstruct a surface from a point cloud. The model is based on an explicit mesh representation composed of multiple competing evolving fronts. Th...
Andrei Sharf, Thomas Lewiner, Ariel Shamir, Leif K...
This paper presents a simple and efficient technique for synthesizing high-fidelity motions by attaching, or splicing, the upper-body action of one motion example to the lower-bod...
A new method for noise removal of arbitrary surfaces meshes is presented which focuses on the preservation and sharpening of non-linear geometric features such as curved surface r...
In the paper, a new method for modelling trees at medium detail is presented. The method is based on a volumetric representation of trees, generated by an iterated function system...
In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ...