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CGF
2006
146views more  CGF 2006»
14 years 10 months ago
Competing Fronts for Coarse-to-Fine Surface Reconstruction
We present a deformable model to reconstruct a surface from a point cloud. The model is based on an explicit mesh representation composed of multiple competing evolving fronts. Th...
Andrei Sharf, Thomas Lewiner, Ariel Shamir, Leif K...
CGF
2006
119views more  CGF 2006»
14 years 10 months ago
Splicing Upper-Body Actions with Locomotion
This paper presents a simple and efficient technique for synthesizing high-fidelity motions by attaching, or splicing, the upper-body action of one motion example to the lower-bod...
Rachel Heck, Lucas Kovar, Michael Gleicher
CGF
2004
118views more  CGF 2004»
14 years 10 months ago
Anisotropic Filtering of Non-Linear Surface Features
A new method for noise removal of arbitrary surfaces meshes is presented which focuses on the preservation and sharpening of non-linear geometric features such as curved surface r...
Klaus Hildebrandt, Konrad Polthier
CGF
2004
111views more  CGF 2004»
14 years 10 months ago
Modeling Trees with Hypertextures
In the paper, a new method for modelling trees at medium detail is presented. The method is based on a volumetric representation of trees, generated by an iterated function system...
Damjan Strnad, Nikola Guid
CGF
2004
173views more  CGF 2004»
14 years 10 months ago
GPU-Based Nonlinear Ray Tracing
In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ...
Daniel Weiskopf, Tobias Schafhitzel, Thomas Ertl