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79
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CGF
2004
144views more  CGF 2004»
14 years 10 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
40
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CGF
2000
80views more  CGF 2000»
14 years 10 months ago
Context-based Space Filling Curves
A context-based scanning technique for images is presented. An image is scanned along a context-based space filling curve that is computed so as to exploit inherent coherence in t...
Revital Dafner, Daniel Cohen-Or, Yossi Matias
CGF
2000
72views more  CGF 2000»
14 years 10 months ago
Priority-Driven Acoustic Modeling for Virtual Environments
Geometric acoustic modeling systems spatialize sounds according to reverberation paths from a sound source to a receiver to give an auditory impression of a virtual 3D environment...
Patrick Min, Thomas A. Funkhouser
CGF
2002
116views more  CGF 2002»
14 years 10 months ago
Recent Advances in Mesh Morphing
Meshes have become a widespread and popular representation of models in computer graphics. Morphing techniques aim at transforming a given source shape into a target shape. Morphi...
Marc Alexa
CGF
2002
61views more  CGF 2002»
14 years 10 months ago
Web 2D Graphics File Formats
The earliest Web browsers focussed on the display of textual information. When graphics were added, essentially only image graphics and image file formats were supported. For a si...
David A. Duce, Ivan Herman, F. Robert A. Hopgood