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CGF
1998
124views more  CGF 1998»
14 years 9 months ago
Real-time Biomechanically-based Muscle Volume Deformation using FEM
This paper presents a voxel-based biomechanical model for muscle deformation using nite element method FEM and volume graphics. Hierarchical voxel meshes are reconstructed from ...
Qing-hong Zhu, Yan Chen, Arie E. Kaufman
CGF
1999
113views more  CGF 1999»
14 years 9 months ago
An Efficient and Flexible Perception Pipeline for Autonomous Agents
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Christophe Bordeux, Ronan Boulic, Daniel Thalmann
CGF
1999
87views more  CGF 1999»
14 years 9 months ago
Interactive Multiresolution Editing of Arbitrary Meshes
This paper presents a novel approach to multiresolution editing of a triangular mesh. The basic idea is to embed an editing area of a mesh onto a 2D rectangle and interpolate the ...
Seungyong Lee
CGF
1999
120views more  CGF 1999»
14 years 9 months ago
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context
In this paper, we outline the creation of an Informed Environment, dedicated to urban life simulation.We propose methods and tools for creating and providing the information neces...
Nathalie Farenc, Ronan Boulic, Daniel Thalmann
CGF
1999
70views more  CGF 1999»
14 years 9 months ago
Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets
This paper presents a method for modelling graphics scenes consisting of multiple volumetric objects. A twolevel hierarchical representation is employed, which enables the reducti...
Adrian Leu, Min Chen