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CGF
2004
145views more  CGF 2004»
14 years 10 months ago
The State of the Art in Flow Visualization: Dense and Texture-Based Techniques
Flow visualization has been a very attractive component of scientific visualization research for a long time. Usually very large multivariate datasets require processing. These da...
Robert S. Laramee, Helwig Hauser, Helmut Doleisch,...
CGF
2004
102views more  CGF 2004»
14 years 10 months ago
Real-time Light Animation
Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherenc...
Mateu Sbert, László Szécsi, L...
CGF
2004
158views more  CGF 2004»
14 years 10 months ago
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
This paper presents a general variance reduction method that is a quasi-optimal combination of correlated and importance sampling. The weights of the combination are selected auto...
László Szécsi, Mateu Sbert, L...
CGF
2004
127views more  CGF 2004»
14 years 10 months ago
Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening
We present a novel clustering algorithm for polygonal meshes which approximates a Centroidal Voronoi Diagram construction. The clustering provides an efficient way to construct un...
Sébastien Valette, Jean-Marc Chassery
CGF
2004
134views more  CGF 2004»
14 years 10 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...