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CGF
2000
117views more  CGF 2000»
14 years 10 months ago
Versatile Tuning of Humanoid Agent Activity
In this paper, we present an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in professional post-pr...
Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalm...
CGF
2000
91views more  CGF 2000»
14 years 10 months ago
Floating Points: A method for computing stipple drawings
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of sur...
Oliver Deussen, Stefan Hiller, Cornelius W. A. M. ...
CGF
2000
96views more  CGF 2000»
14 years 10 months ago
An interactive approach to point cloud triangulation
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
Leif Kobbelt, Mario Botsch
CGF
2000
74views more  CGF 2000»
14 years 10 months ago
Wavelet Radiative Transfer and Surface Interaction
Recently, there has been considerable interest in the representation of radiance in terms of wavelet basis functions. We will present a coordinate system called Nusselt coordinate...
Robert R. Lewis, Alain Fournier
CGF
2000
102views more  CGF 2000»
14 years 10 months ago
Tone Reproduction for Interactive Walkthroughs
When a rendering algorithm has created a pixel array of radiance values the task of producing an image is not yet completed. In fact, to visualize the result the radiance values s...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel