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CGF
2002
93views more  CGF 2002»
14 years 10 months ago
Transparency in Interactive Technical Illustrations
This paper describes how technical illustrations containing opaque and non-opaque objects can be automatically generated. Traditional methods to show transparency in manual drawin...
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl
CGF
2002
123views more  CGF 2002»
14 years 10 months ago
A Frequency-Domain Approach to Watermarking 3D Shapes
This paper presents a robust watermarking algorithm with informed detection for 3D polygonal meshes. The algorithm is based on our previous algorithm [22] that employs mesh-spectr...
Ryutarou Ohbuchi, Akio Mukaiyama, Shigeo Takahashi
CGF
2002
129views more  CGF 2002»
14 years 10 months ago
Efficient Multidimensional Sampling
Image synthesis often requires the Monte Carlo estimation of integrals. Based on a generalized concept of stratification we present an efficient sampling scheme that consistently ...
Thomas Kollig, Alexander Keller
CGF
2002
127views more  CGF 2002»
14 years 10 months ago
Virtual Visual Servoing: a framework for real-time augmented reality
This paper presents a framework to achieve real-time augmented reality applications. We propose a framework based on the visual servoing approach well known in robotics. We consid...
Éric Marchand, François Chaumette
CGF
2002
127views more  CGF 2002»
14 years 10 months ago
Angle-Analyzer: A Triangle-Quad Mesh Codec
We present Angle-Analyzer, a new single-rate compression algorithm for triangle-quad hybrid meshes. Using a carefully-designed geometry-driven mesh traversal and an efficient enco...
Haeyoung Lee, Pierre Alliez, Mathieu Desbrun