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85
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CGF
1999
186views more  CGF 1999»
14 years 10 months ago
Animating Sand, Mud, and Snow
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...
77
Voted
CGF
1999
79views more  CGF 1999»
14 years 10 months ago
Stochastic Iteration for Non-diffuse Global Illumination
This paper presents a single-pass, view-dependent method to solve the rendering equation, using a stochastic iterational scheme where the transport operator is selected randomly i...
László Szirmay-Kalos
CGF
2005
184views more  CGF 2005»
14 years 10 months ago
Re-coloring Images for Gamuts of Lower Dimension
Color images have a gamut that typically spans three dimensions. Nevertheless, several important applications, such as the creation of grayscale images for printing and the re-col...
Karl Rasche, Robert Geist, James Westall
66
Voted
CGF
2004
108views more  CGF 2004»
14 years 10 months ago
Interference Detection for Subdivision Surfaces
Accurate and robust interference detection and ray-tracing of subdivision surfaces requires safe linear approximations. Approximation of the limit surface by the subdivided contro...
Xiaobin Wu, Jörg Peters
CGF
2005
121views more  CGF 2005»
14 years 10 months ago
Efficient Rendering of Local Subsurface Scattering
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...